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====== Empress Effects ZOIA ====== | ====== Empress Effects ZOIA ====== | ||
+ | {{ : | ||
+ | |||
A completely modular effects pedal --- or synthesizer, | A completely modular effects pedal --- or synthesizer, | ||
- | ===== Online resources | + | ===== Resources |
- | * {{ :: | + | * {{ manuals:zoia.pdf |Manual}} |
* [[https:// | * [[https:// | ||
* [[https:// | * [[https:// | ||
+ | |||
+ | ===== Patch notes ===== | ||
+ | |||
+ | ==== Turing Machine ==== | ||
+ | To imitate the Music Thing Turing Machine, we use a ring of sample and hold modules as our shift register. The output of the last is fed into both the output and an input switch. The switch is controlled by a comparator whose inputs are the write probability (positive) and a triggered random value (negative). When the latter exceeds the former, the ring continues to loop unchanged; otherwise, a new note is inserted into the start of the loop. Thanks to the module' | ||
+ | |||
+ | Unlike the Turing Machine, the number of steps is hardcoded into the patch and cannot be adjusted on the fly (yet). The user can adjust the write probability, | ||
+ | |||
+ | < | ||
+ | digraph G { | ||
+ | rankdir=LR; | ||
+ | | ||
+ | sh1 [label=" | ||
+ | sh2 [label=" | ||
+ | shk [label=" | ||
+ | shn [label=" | ||
+ | mux [label=" | ||
+ | comp [label=" | ||
+ | quant [label=" | ||
+ | rand_newnote [label=" | ||
+ | param_pwrite [label=" | ||
+ | out; | ||
+ | rand_roll [label=" | ||
+ | | ||
+ | sh1 -> sh2 -> shk -> shn; | ||
+ | shn -> mux [headlabel=" | ||
+ | rand_newnote -> mux [headlabel=" | ||
+ | mux -> sh1; | ||
+ | shn -> quant -> out; | ||
+ | | ||
+ | param_pwrite -> comp [headlabel=" | ||
+ | rand_roll -> comp [headlabel=" | ||
+ | comp -> mux; | ||
+ | } | ||
+ | </ | ||
+ | |||
+ | An alternative idea would be to use a sequencer as the shift register. This arrangement requires a connection to each step of the sequence, but it allows us to dynamically adjust the number of steps (and program an initial sequence). | ||
+ | |||
+ | < | ||
+ | digraph G { | ||
+ | rankdir=LR; | ||
+ | | ||
+ | seq; | ||
+ | lfo_ramp [shape=" | ||
+ | rand1 [shape=" | ||
+ | rand2 [shape=" | ||
+ | quant; | ||
+ | dmux; | ||
+ | mux; | ||
+ | comp1 [shape=" | ||
+ | comp2 [shape=" | ||
+ | var_steps [shape=" | ||
+ | var_pwrite [shape=" | ||
+ | out; | ||
+ | | ||
+ | var_pwrite -> comp1; | ||
+ | rand1 -> comp1; | ||
+ | rand2 -> quant -> mux; | ||
+ | comp1 -> mux [headlabel=" | ||
+ | | ||
+ | mux -> dmux; | ||
+ | dmux -> seq [penwidth=2, | ||
+ | | ||
+ | lfo_ramp -> dmux [headlabel=" | ||
+ | var_steps -> comp2 [headlabel=" | ||
+ | lfo_ramp -> comp2 [headlabel=" | ||
+ | comp2 -> lfo_ramp [headlabel=" | ||
+ | comp2 -> seq [headlabel=" | ||
+ | | ||
+ | seq -> mux; | ||
+ | seq -> out; | ||
+ | } | ||
+ | </ | ||
+ | |||
+ | ===== Module reference ===== | ||
+ | ==== Interface modules ==== | ||
+ | Physical I/O for audio, MIDI, UI, and CV. | ||
+ | |||
+ | === Audio input === | ||
+ | === Audio output === | ||
+ | === MIDI notes in === | ||
+ | === MIDI pitch bend === | ||
+ | === MIDI CC in === | ||
+ | === MIDI pressure === | ||
+ | === MIDI clock in === | ||
+ | === MIDI CC out === | ||
+ | === MIDI PC out === | ||
+ | === MIDI note out === | ||
+ | === MIDI clock out === | ||
+ | === Stompswitch === | ||
+ | === Pixel === | ||
+ | === UI button === | ||
+ | === Pushbutton === | ||
+ | === Device control === | ||
+ | Controls the pedal' | ||
+ | |||
+ | === Keyboard === | ||
+ | Turns grid buttons into a playable keyboard. Each button can be tuned to any note. | ||
+ | |||
+ | === Cport exp/CV in === | ||
+ | Accepts input from an expression pedal or external CV source. The CPort setting must be set according to the input. | ||
+ | |||
+ | === Cport CV out === | ||
+ | Sends 0--5 V on the ring of the control port depending on the input value. CPort must be set to CV mode in the config menu. | ||
+ | |||
+ | ==== Audio modules ==== | ||
+ | These modules generate or modify audio signals. Unlike typical hardware modular, audio modules cannot operate on CV signals (and vice versa). | ||
+ | |||
+ | === Oscillator === | ||
+ | === VCA === | ||
+ | === SV filter === | ||
+ | === Multi-filter === | ||
+ | === Delay line === | ||
+ | === Audio panner === | ||
+ | === Pitch shifter === | ||
+ | === Audio balance === | ||
+ | === Audio mixer === | ||
+ | === Inverter === | ||
+ | === Audio in switch === | ||
+ | === Audio out switch === | ||
+ | === All pass filter === | ||
+ | === Noise === | ||
+ | === Audio multiply === | ||
+ | === Bit crusher === | ||
+ | === Aliaser === | ||
+ | === 1 buffer delay === | ||
+ | === Looper === | ||
+ | === Granular === | ||
+ | === Stereo spread === | ||
+ | === Bit modulator === | ||
+ | === Diffuser === | ||
+ | |||
+ | ==== Control modules ==== | ||
+ | CV generation and operation modules. | ||
+ | |||
+ | === LFO === | ||
+ | === Sequencer === | ||
+ | === ADSR === | ||
+ | === Sample and hold === | ||
+ | === CV invert === | ||
+ | === CV rectify === | ||
+ | === Value === | ||
+ | === Trigger === | ||
+ | === CV flip flop === | ||
+ | === CV delay === | ||
+ | === CV loop === | ||
+ | === CV filter === | ||
+ | === Clock divider === | ||
+ | === Comparator === | ||
+ | === In switch === | ||
+ | === Out switch === | ||
+ | === Slew limiter === | ||
+ | === Quantizer === | ||
+ | === Steps === | ||
+ | === Multiplier === | ||
+ | Like a VCA for CV signals. | ||
+ | |||
+ | === Random === | ||
+ | === Rhythm === | ||
+ | === Tap to CV === | ||
+ | === CV mixer === | ||
+ | |||
+ | ==== Analysis modules ==== | ||
+ | These modules create CV signals from audio. | ||
+ | |||
+ | === Onset detector === | ||
+ | === Env follower === | ||
+ | === Pitch detector === | ||
+ | |||
+ | ==== Effect modules ==== | ||
+ | Standard guitar-type effects. It should be possible to assemble most, if not all, of these from the above components. | ||
+ | |||
+ | === Tone control === | ||
+ | === Delay w/ mod === | ||
+ | === Ping pong delay === | ||
+ | === OD & distortion === | ||
+ | === Fuzz === | ||
+ | === Compressor === | ||
+ | === Gate === | ||
+ | === Plate reverb === | ||
+ | === Hall reverb === | ||
+ | === Room reverb === | ||
+ | === Ghostverb === | ||
+ | === Reverb lite === | ||
+ | === Phaser === | ||
+ | === Chorus === | ||
+ | === Vibrato === | ||
+ | === Flanger === | ||
+ | === Tremolo === | ||
+ | === Env filter === | ||
+ | === Ring modulator === | ||
+ | === Cabinet sim === | ||
+ | |||
+ | {{tag> |